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Getamped 2 japan
Getamped 2 japan












They can also use their high JMP to dodge some attacks.Telepather's advantage is hard to see at first, but their high JMP stat combined with air projectile attacks that fire at oblique angles, they can hit targets from a very far distance.

getamped 2 japan

Upward swing of the arm, hitting the target with light and downing them. If it connects, traps target in a large light orb, then raises them into the air and strikes them with 10 smaller light orbs, ringouting them. If it connects, traps target in a large light orb, then raises them into the air and strikes them with 5 smaller light orbs, ringouting them. Upon releasing the button or completing the charge, releases a tornado which launches targets while moving forward and doing multiple hits. Upon releasing the button or completing the charge, fires 1 pushing, 1 downing, or 3 downing projectiles in a horizontal spread.Įnters a charging stance. May replace accessory's move.Įnters a charging stance. 2nd and 3rd stage of Weak Hold can hit multiple targets. Upon releasing the button or completing the charge, fires 2 pushing, 2 downing, or 4 downing projectiles in a horizontal spread.ģ charge levels. Swings arm downward, hitting with light and downing the opponent.Įnters a charging stance. Jumps and swings both arms upward hitting with light, launching the target. Pushes forward with the arm, striking with light and downing those hit. If it does not miss, traps them in a light circle, then raises arm to launch them. Overhead swing of the arm, hitting with light.ĭownward Swing of the arm, hitting with light. Attack Moveset Attack Commandįorward thrust of the arm, hitting the target with light and downing them.ĭiagonal upward swing of the arm, hitting the target with light and downing them.

getamped 2 japan

Has the special power to attracts the opponent.














Getamped 2 japan